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NPC Generator

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Advanced [show]


Tarhun Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a red coat with brown slacks. He is portly but not overly obese. His long white crest is drawn into a two foot long braid. He has a tattooed face.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Tarhun grew up listening to his father's many stories. Cursed with vampirism at a very young age, Tarhun has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Tarhun Tiammanthyllish, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 6 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 200 sp. Silver pearl (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Naal Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a violet suit, red shirt, and brown tie. His moppish red hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Naal and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he's attracted to the pc

Ideals: Opinionated. Flaws: Disease, Shy, Antagonistic. Bonds: Attractive. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Naal Raethran, Male Half-Elf Druid 1
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. Jade (50 gp).


Social Check DCs


Kite Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses well, typically a more casual-formal manner. His fur is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west, but his parents moved at a very young age to the north. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Flaws: Impulsive. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Kite Candle, Male Tabaxi Adept 2
Medium (6'6") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 12 (+1)9 (-1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 pp.


Social Check DCs


Andram Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His black hair is braided into rings. His red eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To find somewhere to settle down; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Disease, Mundane. Bonds: Family, Criminal record. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Andram Amuse, Male Tiefling Monk 2
Medium (5'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 210 gp. 1 Masterwork manacles.


Social Check DCs

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