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NPC Generator

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Advanced [show]


Reeza Wordsworth, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears black painted combat armor at almost all times. She wears her blonde hair up in a very large beehive style do. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in the north her family was never financially stable. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.

Motivation: Her religion dominates her actions; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Reeza Wordsworth, Female Half-Orc Paladin 2
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)5 (-3) 13 (+1)6 (-2)
Skills Insight +3, Nature -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 800 sp. 1 Thunderstones.


Social Check DCs


Quelenna Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a violet coat over a grey low-cut shirt, and a deerstalker hat upon her head. She has wavy black hair. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She always tries to repair and not replace. It was this mentality that drove her into the Shoemaker business.

History: Quelenna was born in the west. At a young age she loved to build and create. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Quelenna Conway, Female Half-Elf Adept 3
Medium (4'9") Half-Elf, Chaotic Good (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)13 (+1) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Pirithin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying brown hair a little too much giving a sharp brown color. His green eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Shy, Selfish. Bonds: Religious, Criminal record. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Pirithin TellPenny, Male Halfling Expert 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 4 (-3)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2

Possessions: 400 sp. Large well-done wool tapestry (100 gp). 1 Holy water.


Social Check DCs


Beiro Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He wears a simple tan robe with green stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has moderate length golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of northern immigrants he idolized his mother. Through the years after Beiro was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Beiro's mother didn't care for him much, and the feeling was mutual. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Rich, Immigrant, Adventurer. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Beiro Sylvaranth, Male Elf Barbarian 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Solid gold idol (300 gp). 1 Good lock.


Social Check DCs

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