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NPC Generator

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Advanced [show]


Mâku Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. His hair is chestnut and very short. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 12 years.

Motivation: Retire the richest man in the south; and sabotage a competitor

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Mâku Altham, Male Half-Orc Adept 1
Medium (5'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 7 (-2)3 (-4) 10 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp.


Social Check DCs


Susannah Badger, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is dressed in earthy colors with a brown and tan handkerchief worn on her left side. She is tall, broad shouldered and powerfully built. Her red hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Gifted from a young age, Susannah studied abroad. A gifted student she started as a Servant, but she got bored and became a Apothecary. She moves from town to town, unable to find a place to settle.

Motivation: She wants to get laid; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Job, Military, Immigrant, Has a crush. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Susannah Badger, Female Human Warrior 2
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1

Possessions: 280 gp. An abacus with copper, silver and gold markers (40 gp). Silver comb with moonstones (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).


Social Check DCs


Uzza Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black tunic with white highlights, and long brown pants that bunch up around her shoes. Her chestnut hair is thinning but still full. Her eyes are likewise red.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Uzza is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Born to a pair of adventurers, Uzza grew up listening to her mother's many stories. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Uzza took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is terrified, and will act out of fear; and an old rival family wants her found

Ideals: Passionate. Flaws: Fearful. Bonds: Immigrant, Family, Adventurer, Nature. Occupation: Sculptor

Voice: Dark and ominous

Attributes [hide]

Uzza Ennui, Female Tiefling Warlock 1
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Obsidian (12 gp).


Social Check DCs


Fargrim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. He wears his red hair up in a very large beehive style do. He has hazel eyes and a brown hat with a tan feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful brothel owner made him what he is. After coming to the age of reason, Fargrim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Entrepeneur, Gifted. Bonds: Rich, Attractive, Mentor, Has a crush. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Fargrim Graybeard, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 16 (+3)9 (-1)
Skills Athletics +1, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 180 gp.


Social Check DCs

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