Fallthra Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Healer mother left her crippled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's attracted to the PC; and she has passion for adventuring and risk
Ideals: Athletic, Joker. Flaws: Insane, Disease. Bonds: Has a crush, Adventurer. Occupation: Bookbinder
Voice: Uses sign language
Attributes [hide]
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 6 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 40 gp.
Zephan Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He has a large green mantle and cape that has been intricately interwoven into his black robe. His hair is dark red and curly. He is baby faced.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: The child of northern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has built up a small fortune and can afford his own way.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and someone believes him a fraud
Flaws: Racist, Shy. Bonds: Immigrant, Rich, Enemies. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 14 (+2) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2 Alchemist’s fire.
Leaf Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears silk and lounges about seductively. She sports a flattop fur cut. Her eyes are a pleasant hazel.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Leaf took refuge in the ruined castle and found the beat up morningstar and armor she uses now. Since then, she has sought to make the best of life.
Motivation: She loathes her own lifestyle; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Immigrant, Nature. Occupation: Mercenary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp.
Warryn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. He has done his best to style his chestnut hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Dragonborn culture. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Brewer, Warryn learned a great deal about his mother's area of expertise. His childhood dream was to be a Sellsword, but he was a colossal failure. He then took over the family business and is one of the better Brewer for hire.
Motivation: A strong sense of loyalty to Dragonborn people; and he is unsatisfied with his job
Flaws: Racist, Insane, Shy. Bonds: Job. Occupation: Brewer
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp. 4 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
