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NPC Generator

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Advanced [show]


Eloise Oakes, Female Human [Permalink]

Personal [hide]

Description: This dark-skinned female wears a brown Stetson hat and brown clothes. She is tall, broad shouldered and powerfully built. With bright silver hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She got into the Bellfounder business at a young age. Eloise abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality

Ideals: Philantrophist, Optimist. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Eloise Oakes, Female Human Adept 2
Medium (4'10") Human, Lawful Evil (CR 2)
Armor Class 8
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills History +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 6000 cp.


Social Check DCs


Greethen Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his sword always slung over his shoulder. He wears his blue crest down. His red eyes dart from person to person.

Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born at the edge of vast plains. His family was turned out during the war. He and his family wandered south to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He seems to be bored by most things; and to share knowledge with the world

Ideals: Disciplined, Logical. Flaws: PTSD, Mundane. Bonds: Nature. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Greethen Lhamboldennish, Male Dragonborn Rogue 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 13 (+1)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 140 gp. Zircon (70 gp).


Social Check DCs


Leaf Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His lavender fur is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Leaf took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Immigrant, Nature. Occupation: Blacksmith

Voice: Raspy

Attributes [hide]

Leaf Plume, Male Tabaxi Monk 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 6 (-2)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 3000 cp. Golden pearl (150 gp).


Social Check DCs


Tim Sharps, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Disciplined, Optimist. Bonds: Attractive, Military, Rich. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Tim Sharps, Male Half-Elf Fighter 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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