Left-Handed In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears suspenders and pastel workpants. His shirt is brown, and he wears a heavy pastel leather apron most of the time. His black fur is slicked back into a classic pompadour. His yellow eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After a long history of fighting, Left-Handed and his spouse have recently divorced.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and his spouse's relatives view him with great suspicion
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Family. Occupation: Animal Trainer
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Draconic, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Yvonne Bing, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she prefers to wear brown clothing when she does not wear armor, and is pretty ugly. Her chestnut hair, when down, is lengthy. This violet eyed northerner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She plays an instrument quite well.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her sister; and she is greedy
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Family. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 5 (-3) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). 1 Half-Plate.
Anne Marley, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her brown hair is smooth and relatively long. Her brown unseeing eyes seem to look past you.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: Wants to have a good time and be beloved.
Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Rich, In love, Religious. Occupation: Mason
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 4 (-3) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
Sarah Westbrook, Female Human [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her chestnut hair down. Her eyes, though not visible through her cowl, are hazel.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born blind and as such lacked many opportunities for work. Her first spouse was a Fisher, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To protect her home; and an old rival family wants her found
Ideals: Justice, Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Guardian. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 6 (-2) | 14 (+2) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Auran, Celestial
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 240 gp.
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