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NPC Generator

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Advanced [show]


Hatae Floshem, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She likes to wear ponchos typically of a light blue in addition to tight pants. She has moderate length golden hair. Her eyes are blue.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hatae is combative with any and all who dare try her patience in the slightest.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Fletcher, but she got bored and became a Blacksmith. She then took over the family business and is one of the better Blacksmith for hire.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Justice. Flaws: Greedy. Bonds: Attractive, Slave, Job. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hatae Floshem, Female Elf Wizard 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 7 (-2)15 (+2)
Skills Investigation +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 2 Thunderstones.


Social Check DCs


Aramil Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He is bald on top and has large silver tufts of hair around his ears. He has several tiny amethyst earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Sensitive, Secretive. Bonds: Rich. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Aramil Hildenman, Male Half-Elf Expert 1
Medium (4'10") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)13 (+1) 17 (+3)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 10 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).


Social Check DCs


Gimurt Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He is an epitome of beauty. His tied-back hair is white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Gimurt wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family He helped his mother out around the business and became quite the natural. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Criminal record, Job. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Gimurt Strongheart, Male Dwarf Paladin 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 7 (-2)11 (+0)
Skills Acrobatics +5, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Frouse Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a tan vest and prefers red and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy red beard and wild red hair. He has several tiny amber earrings on each ear.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Frouse Tarkelby, Male Gnome Rogue 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)8 (-1) 12 (+1)8 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. Jade (50 gp). 1 Masterwork Common Melee.


Social Check DCs

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