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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nemeia Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is dressed in a clean green cloak covering her clean studded leather. She keeps her red hair in a flapper bob. Her eyes are a pleasant white.

Personality: She is happy with her job as a Doctor. She turns her eye from what people do, preferring to live and let live. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of northern immigrants she idolized her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She used her abilities to travel the world and help people.

Motivation: She has money and likes to spend it; and to prove her worth to the world

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

Nemeia Principle, Female Tiefling Warrior 1
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp.


Social Check DCs


Antrara Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. Her long scarlet crest is drawn into a two foot long braid. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Antrara will drive conversation. She is lazy, self-centered, vain, and jealous.

History: Antrara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and she wants to meet her childhood hero

Ideals: Extrovert. Flaws: Ugly, Addict, Selfish. Bonds: Poor. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Antrara Ebynichtomonis, Female Dragonborn Fighter 1
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)7 (-2) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Cecily Kimberly, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed flail, just in case. She has slicked back chestnut hair. Her green eyes lackadaisically let the world flow into them.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is obsessed with a lost civilization.

History: Cecily was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She left for the east, certain she would find work there.

Motivation: To settle down with her crush; and to reunite with her absent mother

Flaws: Ugly. Bonds: Adventurer, Family, Immigrant, Has a crush. Occupation: Barrister

Voice: German accent

Attributes [hide]

Cecily Kimberly, Female Human Ranger 2
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)7 (-2) 12 (+1)14 (+2)
Skills Acrobatics +1, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp.


Social Check DCs


Foxilon Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them and is in decent physical shape. He has wavy silver hair. This gray eyed southerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 8 years old his parents immigrated from the south. His childhood dream was to be a Gardener, but he was a colossal failure. He has achieved small success as a Fortune-teller.

Motivation: He feels kind of lost in life; and wants to open a new tavern

Flaws: Shy, Depressed. Bonds: Religious, Immigrant, Job. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Foxilon Greenleaf, Male Halfling Sorcerer 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs

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