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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Patrick Lancaster, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. He has shaved his head bald. His fierce violet eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich western family. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Justice. Bonds: Guardian, Rich, Adventurer, Family. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Patrick Lancaster, Male Human Warrior 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 11 (+0)9 (-1) 9 (-1)7 (-2)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1 Masterwork studded leather.


Social Check DCs


Dondon Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is always cut to a buzz. He has amber eyes and a red hat with a tan feather.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: Gifted from a young age, Dondon studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dondon took refuge in the large cave and found the beat up bastard sword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer, Nature. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Dondon Shadowquick, Male Halfling Adept 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 gp.


Social Check DCs


Taklinn Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Taklinn has worked very hard to control his curse. After a long history of fighting, Taklinn and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Depressed, Impulsive, Antagonistic, Disease. Bonds: Adventurer. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Taklinn Orcfoe, Male Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)12 (+1) 5 (-3)7 (-2)
Skills Athletics +4, Sleight of Hand -1
Senses Passive Perception 7
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple -1

Possessions: Just what you see.


Social Check DCs


Fragrant Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her yellow fur well, parting it to the right. Her blue eyes peer out from beneath her feathered brown hat.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is able to fit into much smaller and tighter spaces than normal.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents enrolled her in a Monk school at a young age so that she could practice her druidic talents. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is greedy; and retire the richest woman in the north

Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Fragrant Of Storm, Female Tabaxi Monk 1
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. 1 Masterwork studded leather.


Social Check DCs

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