Jo Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She carries a battered shortbow and tarnished kukri as well. Her hair is golden and curly. Her blue unseeing eyes seem to look past you.
Personality: Jo wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Gifted from a young age, Jo studied abroad. Brilliant and gifted she never wanted to apply herself. During her travels, Jo and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jo discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jo fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with her childhood friend
Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 3000 cp.
Morgran Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" eastern man, he has a large grey mantle and cape that has been intricately interwoven into his blue robe. He wears his black hair up. He is baby faced.
Personality: He is extraordinarily eccentric. He is used to getting what he wants. In part because he is a meticulous planner.
History: Morgran was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against brigands; and a deep hatred of brigands
Ideals: Professionalism. Flaws: Insane, Mundane. Bonds: Poor, Enemies. Occupation: Body Guard
Voice: Pronounces O like U
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2000 cp.
Meriele Gracey, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a yellow vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has a long white ponytail with little hanging trinkets. She wears crescent spectacles with a black brim.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Meriele took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She struck the Architect job and began her own company from there.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Job, Adventurer. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Phelaia Random, Female Tiefling [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is physically well-built. She wears her blue hair up. Her eyes are white and beady.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has never given up on her writing dream.
Motivation: She wants nothing more than to rejoin the army; and she has a crush on the local farmer
Ideals: Passionate, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +1
Possessions: Blue quartz (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!