Immeral Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long white hair kept up in a rat tail. He has a tattooed face.
Personality: Immeral wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Immeral was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to be a map maker again
Ideals: Disciplined, Justice. Flaws: Greedy. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp. Red garnet (50 gp).
Pelt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long beige fur is drawn into a two foot long braid. She is baby faced.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. The war was a terrible time for her, and Pelt does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. When Pelt reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pelt fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest woman in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 130 pp.
Theirastra Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear yellow tank tops with black skirt. Her hair is chestnut and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Theirastra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her brother before her, after school she went straight into learning to become a Stableman. She became a Stableman soon after.
Motivation: She has money and likes to spend it; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Rich. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Buckler.
Mastema Dread, Female Tiefling [Permalink]
Personal [hide]
Description: This woman dresses like a well dressed Doctor does. She has a penchant for wearing a ring with an oversized jet on her left hand. Her white hair is heavily combed to the left. Her ears are large.
Personality: Abrasive and pushy, she has a hard time making friends. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mastema is combative with any and all who dare try her patience in the slightest.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She has worked as a Doctor like her father before her.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. White pearl (150 gp).
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