Vanuath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His blonde hair is styled in orderly dreadlocks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. Vanuath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends
Ideals: Joker. Flaws: Addict. Bonds: Adventurer, Military. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 5 (-3) | 6 (-2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Everburning torch.
Halimath Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a violet armored body suit, with a simple brown line shooting up and back down. He wears a top hat to cover his moderate length blonde hair. His hazel eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Halimath took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.
Motivation: To reunite with his old friends; and he loathes his own lifestyle
Ideals: Philantrophist, Artistic, Gifted. Bonds: Mentor. Occupation: Bounty Hunter
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 380 gp. Fire opal pendant on a fine gold chain (600 gp).
Dee High-hill, Female Halfling [Permalink]
Personal [hide]
Description: 3'1" and lanky with angular features, she is an attractive figure. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black hair is lengthy and is close to two feet long. She has a dull look in her gray eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.
History: Dee was born in the south. At a young age she loved to build and create. She found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To share knowledge with the world.
Ideals: Logical, Persistence. Bonds: Adventurer, Attractive. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 230 gp. 1 Darkwood Buckler.
Edge Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a long, pastel, dusty cloak. Her fur is greying and her face has many wrinkles. Her amber eyes are passionate and lively.
Personality: She likes to make people angry or surprised. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Marry her sister to traveling adventurers; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!