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NPC Generator

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Advanced [show]


Verna Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a worn and beaten armor. Her hair is chestnut and curly. Her violet eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Verna was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Detective work with an outfit from a few towns over. Detective work suited her well, and with each successful project, she earned more gold and more respect from her peers. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is currently in port desperately looking for someone to get her out; and she has money and likes to spend it

Ideals: Persistence. Flaws: Addict. Bonds: Rich, Job, Slave. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Verna Greenbottle, Female Halfling Bard 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 8 (-1)9 (-1) 14 (+2)10 (+0)
Skills Medicine +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Gerald Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has gleaming, smiling brown eyes.

Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic, Justice. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Gerald Mitchell, Male Half-Elf Commoner 2
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Nature +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +1

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). 1 Chain shirt.


Social Check DCs


Zepar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and green robe with the hood down. He is physically well-built. He wears his purple hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. Zepar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Joker. Bonds: Family, Adventurer, Military. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Zepar Entropy, Male Tiefling Wizard 2
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)15 (+2) 8 (-1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 50 pp. Deep blue spinel (200 gp). Deep green spinel (150 gp). Brown-green garnet (150 gp).


Social Check DCs


Mardnab Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'3", this woman is dressed in a clean tan cloak covering her clean studded leather. Her chestnut hair is knotted and matted. Her eyes are likewise blue. Her teeth are yellowed and unaligned.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Born to a pair of adventurers, Mardnab grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She is searching for what she claims is her rightful reward.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Optimist. Flaws: Ugly. Bonds: In love, Adventurer, Mentor. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Mardnab Gobblefirn, Female Gnome Warlock 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 15
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Acrobatics +6, History +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 40 pp. Eye agate (11 gp).


Social Check DCs

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