Pennie Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears baggy white pantaloons and a brown scarf. With bright blonde hair. Her half smiles and green eyes are beguiling and draw you in.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Pennie is combative with any and all who dare try her patience in the slightest.
History: She comes from a rich eastern family. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Justice. Flaws: Sensitive. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1 Masterwork Artisan’s tools.
Yurgunn Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a sickle on her belt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her silver hair, when down, is lengthy. She has violet eyes and a brown hat with a black feather.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: Yurgunn was born in the south. At a young age she loved to build and create. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Yurgunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Yurgunn. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Fighting, Persistence. Bonds: Attractive, Criminal record. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Oolah Kendall, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has wavy white hair. Her face is scarred and worn.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Oolah was born in the east. At a young age she loved to build and create. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She left for the east, certain she would find work there.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Debt. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 11 (+0) | 14 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Giant, Draconic
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Don Hayley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy grey pantaloons and a red scarf. His red hair is greasy and uncared for. His eyes are likewise violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Masseuse. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!