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NPC Generator

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Advanced [show]


Greeba Palomarez, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is generally well dressed albeit a few years behind the times. Her moppish white hair is in a traditional bowl cut. This hazel eyed northerner is not easily forgotten.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in a small plains village. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Layabout

Voice: American accent

Attributes [hide]

Greeba Palomarez, Female Half-Orc Bard 2
Medium (5'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)3 (-4) 9 (-1)6 (-2)
Skills Intimidation +0, Nature -2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 900 sp.


Social Check DCs


Oriel Blackwood, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she dresses in collared shirts and wears a proper scarf over her head. Her blonde hair, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Oriel was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is searching for what she claims is her rightful reward.

Motivation: She feels that her past leaves her morally obligated to help.

Bonds: Criminal record, Poor, Adventurer. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Oriel Blackwood, Female Human Fighter 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. Lapis lazuli (7 gp).


Social Check DCs


Smoking Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears loose pants and a collared shirt complete with sweater beneath her coat, she is not a threatening figure. She keeps her long brown fur kept up in a rat tail. Her face is covered beneath a completely black helmet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Religious. Occupation: Bellfounder

Voice: Shortens vowels

Attributes [hide]

Smoking Paws, Female Tabaxi Adept 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Athletics +3, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Ahvain Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is cut close to his head. His eyes are green and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 8 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He now travels the world, in search of power and loot.

Motivation: Expand his business; and further expansion of business

Flaws: Shy, Secretive. Bonds: Immigrant, Adventurer, Job. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Ahvain Iranapha, Male Elf Ranger 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)16 (+3) 8 (-1)7 (-2)
Skills Athletics +1, Intimidation +0
Senses Passive Perception 9
Languages Common, Elven, Gnome, Undercommon, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs

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