Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, pastel, dusty cloak. His fur, while still mostly orange, has prominent grey streaks. His hazel eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Flame would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Flame studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Cook job and began his own company from there.
Motivation: He has a crush on the local Engraver; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Gifted. Bonds: Job, Military, Criminal record, Has a crush. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 120 gp.
Cask Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'7". She very much looks the part of a Sellsword, and her gloved hand is found clutching a sickle. Her yellow fur is matted, messy, and big. Her face is covered beneath a completely black helmet.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Cask hails from a village terrorized by drow. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Sellsword job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1900 sp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (100 gp).
Erky Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. He is portly but not overly obese. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Erky studied abroad. Through the years after Erky was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Erky's mother didn't care for him much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Gifted, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Orianna Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports a flattop hair cut. She wears an eyepatch.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She got into the Laborer business at a young age. Her homeland was ravaged by war and she spent much of her life rebuilding it. She's also a talented Layabout, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious, Job. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 8 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
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