Korinn Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing colorful clothing, dressed as a Seamstress. Her red crest is greasy and uncared for. Her red eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a small toy that she constantly fidgets with.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Seamstress work with an outfit from a few towns over. Seamstress work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Seamstress for hire.
Motivation: She is unsatisfied with her job; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Shy, Addict, Mundane. Bonds: Job. Occupation: Seamstress
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 3000 cp.
Xanaphia Horineth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a tan feathered hat and tan clothes. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Gifted from a young age, Xanaphia studied abroad. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Guardian, Family. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Phann Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and grey, and wears rings and necklaces with large, colorful gems. She wears her silver hair down. She has gray eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with a lost civilization.
History: Born in a small village she learned the ways of the warrior from her father. There was a wharf not far from home where she often wandered off to fish. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Optimist, Fighting. Bonds: Rich, Adventurer, Nature, Family. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 270 gp.
Millicent Brandon, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a grey shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She has styled her chestnut hair well, parting it to the right. She wears large thick round spectacles.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She always tries to repair and not replace. It was this mentality that drove her into the Layabout business.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and to prove her worth to the world
Ideals: Persistence. Flaws: Terse, Antagonistic. Bonds: Attractive, Nature. Occupation: Layabout
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 15 (+2) | 7 (-2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!
