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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Theodoric Adley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears grey trousers with pastel and brown striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: He wants revenge against orcs; and he is greedy

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Theodoric Adley, Male Human Barbarian 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)9 (-1) 11 (+0)5 (-3)
Skills Persuasion -1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Gardain Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is still thick. His brown unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Flaws: Disease, Insomniac. Bonds: Attractive, Religious, Nature. Occupation: Crown-heir

Voice: Slow speaker

Attributes [hide]

Gardain Daraln, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)9 (-1) 10 (+0)2 (-4)
Skills Animal Handling +2, Persuasion -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp.


Social Check DCs


Bertram Marlowe, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a grey shirt with thin yellow vertical stripes and brown pants. His black hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north to a Banker, Bertram learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job; and to be a animal trainer again

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Bertram Marlowe, Male Human Ranger 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +2, History +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Amethyst (140 gp). Onyx (70 gp).


Social Check DCs


Kathra Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She has a slight overbite and is overall scrawny. Her hair is golden and curly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is a font of random trivia from the lore and stories she has discovered

History: Kathra was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and several ex partners dislike her way of doing things and want revenge

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Poor, Adventurer. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Kathra Graybeard, Female Dwarf Warrior 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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