Richard Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. He wears a small hat to cover his moderate length chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Richard was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To get a good night's sleep; and he's attracted to the pc
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Has a crush, Military. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. 1 Silk rope.
Ahvain Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of kukris on his belt, each one with a amber on the hilt. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He got into the Bather business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Bather job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and money/treasure
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 6 (-2) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1200 sp.
Cockaby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. His hair is long and brown with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Bellfounder, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Shepherd
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 9 (-1) | 11 (+0) | 5 (-3) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -3 / 1d4-5, Ranged +1 / 1d4-1, Grapple -1
Possessions: 10 pp.
Beast In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She wears her beige fur up. Her eyes are amber and she is always smoking a pipe.
Personality: Her tongue was cut out and she uses sign language. She misses her home and complains about the freezing weather, even in summer.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Cursed with lycanthropy at a very young age, Beast has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and sabotage a competitor
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2900 sp. Onyx (40 gp). Smoky quartz (40 gp). Blue quartz (12 gp). 1 Masterwork Common Ranged Weapon.
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