Quespa Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears many layers of old clothing at all times. She has styled her brass crest well, parting it to the right. Her red eyes lackadaisically let the world flow into them.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Quespa lived on a farm with her mother, near the main road leading to a nearby town. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: She wants to meet her childhood hero; and doesn't want to be a locksmith and was forced into it by her family
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Family. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 5 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 50 pp.
Menny Timbers, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing a long, tan, dusty cloak. She wears her black hair up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Energy wise she seems alert and responsive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Further expansion of business; and she's looking for her big break
Ideals: Disciplined, Professionalism. Bonds: Religious, Adventurer, Job. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp. Coral (50 gp).
Pyntle Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her long black hair kept up in a rat tail. Her fierce gray eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Pyntle isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She plays an instrument quite well.
History: Pyntle hails from a village terrorized by gnolls. Her father was a soldier and died while she was still young. Pyntle was left her father's suit of armor and trained in its use and care. She has never given up on her music dream.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and a deep hatred of gnolls
Ideals: Impeccable, Artistic. Bonds: Enemies, Military, Criminal record. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 15 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +0
Possessions: 20 gp. Carnelian (80 gp).
Dustin Burton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Fisher, but he was a colossal failure. He has worked as a Laborer like his mother before him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Slave, Job. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Banded mail.
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