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NPC Generator

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Advanced [show]


Cockaby Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time, marred by sweets. His silver hair is unkempt and raggedy. His eyes are blue and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Cockaby was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Cockaby and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Hunter

Voice: Spits and sputters

Attributes [hide]

Cockaby Ningel, Male Gnome Aristocrat 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)10 (+0) 8 (-1)7 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 160 gp.


Social Check DCs


Alice Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" western woman, she wears bulky yellow painted plate armor. Her silver hair is slicked back into a classic pompadour. Her gray eyes dart from person to person.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born several months after her father was called into army service. Her first spouse was a Apothecary, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. After a long history of fighting, Alice and her spouse have recently divorced.

Motivation: To reunite with her old friends; and find a way to reverse the transformation of her brother

Flaws: Antagonistic, Fearful. Bonds: Military, Family, Adventurer. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Alice Withrethin, Female Half-Elf Bard 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)13 (+1) 10 (+0)7 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 400 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Cumpen Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a tan cloak and cross-gartered violet stockings. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her silver hair to look like a famous performer. Her eyes, though not visible through her cowl, are gray.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She works hard and plays hard.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She has set out to sabotage the competition.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Passionate. Flaws: Hedonist. Bonds: Slave, Military, Job. Occupation: Sage

Voice: Indian accent

Attributes [hide]

Cumpen Cobblelob, Female Gnome Adept 1
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 13 (+1)6 (-2)
Skills Intimidation +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his gray fur up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Tricking was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. In his 12th year, his parents were killed by a brigands raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he's looking for his big break

Flaws: Ugly. Bonds: Enemies, Military, Poor, Adventurer. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Tricking In the Wind, Male Tabaxi Barbarian 1
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)8 (-1) 10 (+0)7 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. Coral (50 gp).


Social Check DCs

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