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NPC Generator

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Advanced [show]


Antrara Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman likes to wear black tank tops with brown skirt. She is muscular with a powerful set of arms. Her gold crest is knotted and matted. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She served in the navy to pay for her family's outstanding loans. She was taken from her home at a very young age. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is currently in port desperately looking for someone to get her out.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Military, Slave. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Antrara Grrrmmballhyst, Female Dragonborn Fighter 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)11 (+0) 7 (-2)9 (-1)
Skills Insight +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Azdûsh Gladstone, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right leg. He dresses in black turtlenecks beneath a pastel coat with brown slacks. His red hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his small black hat.

Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Azdûsh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Many goblins want him driven away.

Flaws: Insane, Shy. Bonds: Religious, Enemies. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Azdûsh Gladstone, Male Half-Orc Warrior 1
Medium (6'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 5 (-3)11 (+0) 4 (-3)9 (-1)
Skills Animal Handling -1, Athletics +0
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. 1 Breastplate.


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light red in addition to tight pants. His head has been shaved. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.

History: Joser was born in the east. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To end his boredom; and he is content

Ideals: Opinionated, Persistence. Flaws: Ugly, Fearful, Mundane. Bonds: Job. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Joser Fastfoot, Male Halfling Ranger 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)13 (+1) 14 (+2)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp.


Social Check DCs


Sannl Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is dressed in earthy colors with a grey and green handkerchief worn on her left side, and a wedding ring on her left hand. Her chestnut hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Roofer, who enjoyed hunting, Sannl was taken on many hunting expeditions. Sannl abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's repulsed by the PC.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: In love, Nature, Adventurer. Occupation: Weaver

Voice: Loud with bravado

Attributes [hide]

Sannl Goldfinder, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)10 (+0) 7 (-2)9 (-1)
Skills Athletics +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. Chrysoberyl (90 gp).


Social Check DCs

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