Simon Marley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He is generally shirtless and showing off his tattooed chest. He has a long silver beard with little hanging trinkets. His face is scarred and worn.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: Born in the south to a Navigator, Simon learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Navigator soon after.
Motivation: He is wracked by social anxiety; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Ugly, PTSD, Fearful. Bonds: Job. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 8 (-1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 60 gp.
Osco Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. His face is covered beneath a completely black helmet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Osco and his spouse have recently divorced.
Motivation: An old rival family wants him found.
Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 16
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Terran
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1400 sp. Silver comb with moonstones (300 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Ranged Weapon.
Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and yellow handkerchief worn on his left side, and carries shortspears. His rusty crest is braided into rings. This gold eyed northerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A true patriot, Zedaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 3 years old his parents immigrated from the north. Zedaar was born on a far northern plains where he grew up under the tutelage of his father, an expert Priest. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Fighting, Persistence. Flaws: Secretive. Bonds: Military, Immigrant, Family. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork studded leather.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is drawn into a tight pony tail with a card scrunchie. He has brown eyes and a brown hat with a blue feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He feels kind of lost in life; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Nature, In love, Adventurer, Job. Occupation: Brewer
Voice: French accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 14 (+2) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 150 gp.
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