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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Veloptima Garrick, Female Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful wizard made her what she is. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a Guard soon after.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Entrepeneur, Disciplined, Gifted. Flaws: PTSD. Bonds: Mentor. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Veloptima Garrick, Female Gnome Aristocrat 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 6 (-2)6 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp.


Social Check DCs


Ghûra Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Stableman uniform. He wears a small hat to cover his moderate length silver hair. He has gray eyes and a black hat with a brown feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Stableman and found it very stressful. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Masseuse again; and wants to open a new tavern

Ideals: Disciplined. Flaws: Ugly, Lazy, Antagonistic. Bonds: Job. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Ghûra Springfield, Male Half-Orc Aristocrat 2
Medium (6'1") Half-Orc, Lawful Neutral (CR 2)
Armor Class 7
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)11 (+0) 9 (-1)5 (-3)
Skills Insight +1, Intimidation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 500 sp. 1 Darkwood Buckler.


Social Check DCs


Watson Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear flannel. His white hair is long and unkept. His eyes, though not visible through his cowl, are brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Watson is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born to a Miller, his father struggled to pay the bills. Through the years after Watson was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Watson's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Banker

Voice: Can't modulate volume

Attributes [hide]

Watson Wildheart, Male Halfling Barbarian 2
Small (3'4") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Adrex Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large black mantle and cape that has been intricately interwoven into his yellow robe. His crest is rusty and curly. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 12 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Disease, Forgetful. Bonds: Military, Job. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Adrex Daardendrian, Male Dragonborn Rogue 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 9 (-1)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 9
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs

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