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NPC Generator

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Advanced [show]


Breena Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She typically wears blue cloth garments or leather armor. She has no hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Born to a pair of adventurers, Breena grew up listening to her father's many stories. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion.

Ideals: Athletic, Persistence. Flaws: Ugly, Racist. Bonds: Adventurer. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Breena Gobblefirn, Female Gnome Adept 2
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 20 (+5)13 (+1) 11 (+0)10 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 360 gp.


Social Check DCs


Azaki Horineth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is greasy and uncared for. His eyes are brown.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Azaki was born in the south. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Persistence. Flaws: Ugly, Insane, Fearful. Bonds: Has a crush. Occupation: Butcher

Voice: Tuts and clicks tongue

Attributes [hide]

Azaki Horineth, Male Elf Rogue 1
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 9 (-1)7 (-2)
Skills Insight +1, Performance +0
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Azurite (15 gp).


Social Check DCs


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He sports a flattop hair cut. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: Fargrim was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of his brother; and he is compelled to act according to his religious beliefs

Bonds: Immigrant, Religious, Attractive, Family, Job. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Fargrim Balderk, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)10 (+0) 13 (+1)8 (-1)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 150 gp.


Social Check DCs


Drifting Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is beige and very short. His yellow unseeing eyes seem to look past you.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to loving parents in a slum to the south. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Mortician again.

Ideals: Justice, Optimist. Flaws: Disease. Bonds: Poor, Job. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Drifting Blossom, Male Tabaxi Warlock 1
Medium (6'9") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)8 (-1) 7 (-2)7 (-2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs

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