Fenriz Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tight fitting green shirt and pants. His black hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Fenriz was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Apothecary
Voice: German accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
Possessions: 100 gp. Moonstone (20 gp).
Alexandre Shupe, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of rapiers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has moderate length blonde hair. His eyes are violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Barber, but he was a colossal failure. He has drifted from career to career and currently works as a Carter.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 8000 cp. 1 Masterwork Heavy wooden shield.
Spear Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a pastel and violet handkerchief worn on her left side. Her cinnamon fur is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Spear hails from a village terrorized by dire rats. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting dire rats, the young Spear began to lead the lost caravan. She became a Locksmith soon after.
Motivation: To find somewhere to settle down; and many dire rats want her driven away
Ideals: Entrepeneur. Flaws: Forgetful, Mundane. Bonds: Enemies, Job. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1 Healer’s kit.
Naeris Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow armored body suit, with a simple grey line shooting up and back down. He has auburn hair. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naeris grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naeris. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Body Guard
Voice: Squeaky
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 7 (-2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp.
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