Mardred Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. Her auburn hair is kept up in a ponytail inside a small hat. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful brothel owner made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Mardred and her spouse have recently divorced.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Secretive, Antagonistic. Bonds: Attractive, Slave, Mentor. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 20 pp.
Theirastra Holimion, Female Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her skin is fair and her fingers are delicate and long. Her hair is short and auburn. Her eyes are likewise brown.
Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Theirastra took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.
Motivation: To clean up the streets; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Slave, Guardian. Occupation: Fortune-teller
Voice: American accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Three In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants. She has a slight overbite and is overall scrawny. Her black fur is braided into rings. She has copper eyes and a pastel hat with a grey feather.
Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Three abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero.
Ideals: Impeccable, Optimist, Gifted. Bonds: Adventurer. Occupation: Unemployed
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 6000 cp.
Koth Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears white leather gloves, a white jacket, and tight pants and is in decent physical shape. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is afraid of women and trembles around them
History: Born to a Sculptor, his mother struggled to pay the bills. Koth was born on a far western plains where he grew up under the tutelage of his mother, an expert Mercenary. He left for the west, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Insane, Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 19000 cp. 1 Buckler.
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