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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raam Torment, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Mercenary. He has moderate length purple hair. His eyes are a pleasant black.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in a small mountains village. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Addict. Bonds: Job, Attractive, Nature. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Raam Torment, Male Tiefling Cleric 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)10 (+0) 10 (+0)12 (+1)
Skills Sleight of Hand +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 sp.


Social Check DCs


Zepar Joy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, black, dusty cloak. His chestnut hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: Born to a Cook, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Adventurer, Job. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Zepar Joy, Male Tiefling Aristocrat 2
Medium (5'7") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 60 gp.


Social Check DCs


Merla Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long chestnut hair kept up in a rat tail. She has gleaming, smiling green eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Hunter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has worked as a Blacksmith like her mother before her.

Motivation: An old rival family wants her found.

Ideals: Athletic, Joker. Bonds: Rich, Family, Job. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Merla Strongbones, Female Halfling Rogue 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Chalcedony (20 gp).


Social Check DCs


Heather Wilberforce, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her golden hair in a flapper bob. Her green eyes have a joyful gleam in them most of the time.

Personality: Heather hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Heather enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered dancing. She's also a talented Bather, but doesn't like to broadcast it.

Motivation: She has comitted a past crime that haunts her to this day; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Hedonist. Bonds: Job, Criminal record. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Heather Wilberforce, Female Human Warlock 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 9 (-1)15 (+2) 16 (+3)12 (+1)
Skills Animal Handling +5, Athletics +0
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 140 gp. Obsidian (10 gp).


Social Check DCs

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