Emmeline Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears violet painted combat armor at almost all times. She wears her chestnut hair up. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. During her travels, Emmeline and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Emmeline discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Emmeline fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She doesn't get along with people that don't share her tastes; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Adventurer. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 900 sp.
Silent Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with tan socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His brown fur is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.
Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of giants; and someone believes him a fraud
Ideals: Gifted, Artistic. Flaws: Addict, Shy. Bonds: Enemies. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp.
Drenna Westcott, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. Her auburn hair is heavily combed to the right. She has a dull look in her gray eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a very good compulsive liar and kleptomaniac.
History: Drenna was born in the north. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Drenna and her spouse have recently divorced.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Joker, Persistence. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Courier
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 7 (-2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp.
Ishgha Trollope, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a black coat over a grey low-cut shirt, and a top hat upon his head. He wears a top hat to cover his moderate length brown hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Gardener, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he wants revenge against orcs
Ideals: Persistence, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!