Osah Joy, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black collared shirt and yellow skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her black hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Osah isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. As long as the job gets done she does not care how it got done.
History: Born in the north her family was never financially stable. Her parents enrolled her in a Commoner school at a young age so that she could practice her martial talents. She was granted martial powers by her dying sister.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Professionalism, Gifted. Bonds: Poor. Occupation: Marshal
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 pp.
Fonkin Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in earthy colors with a blue and brown handkerchief worn on his left side. He keeps his blonde hair in a pixie cut. This green eyed easterner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Fonkin studied abroad. After coming to the age of reason, Fonkin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Disciplined, Gifted. Flaws: Forgetful. Bonds: Attractive, Immigrant, Has a crush. Occupation: Masseuse
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 3 (-4) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 6 |
Possessions: 6000 cp. Red spinel (140 gp).
Pelt Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length brown fur. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Pelt is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Bricklayer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Adventurer, Has a crush. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Thea Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a red and blue handkerchief worn on her left side. She sports a flattop hair cut. Her brown eyes dart from person to person.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born a particularly ugly child, much to the horror of her parents. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Due to her spouse's obsession with being a Miner they were divorced and she won custody of their son. She worked as a Merchant, and she later adopted a second son.
Motivation: A deep hatred of gnolls; and she's looking for her big break
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Enemies. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 13 (+1) | 5 (-3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Banded mail.
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