Veloptima Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears a tan tunic with brown highlights, and long white pants that bunch up around her shoes, marred by sweets. Her black hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Roofer work with an outfit from a few towns over. Roofer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: An old rival family wants her found.
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Family, Job. Occupation: Roofer
Voice: American accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 20 gp. 1 Magnifying glass.
Volen Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears a black broad hat and black clothes. With wild chestnut hair. She has hazel eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She is skeptical of what others tell her and is slow to trust.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She seems to be bored by most things; and money/treasure
Ideals: Disciplined. Flaws: Shy, Mundane. Bonds: Rich, Has a crush. Occupation: Cartwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 140 gp.
Charles Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, yellow, dusty cloak. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.
History: The child of a Glassblower, who enjoyed hunting, Charles was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Flaws: Insomniac. Bonds: Poor, Attractive, Nature. Occupation: Adventurer
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp. 1 Banded mail.
Diesa Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman wears a robe, a symbol of the four houses of cards around her neck, and a mace on her belt. Her clothes are grease stained in places. She wears her white hair up in a very large beehive style do. She wears an eyepatch.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born to a Seamstress, her mother struggled to pay the bills. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Diesa's homeland. Diesa decided to take the middle way and become a bodyguard. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and many illithids want her driven away
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: Malachite (6 gp).
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