Seebo Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue coat over a violet low-cut shirt, and a Stetson hat upon his head, and carries bows. With a patchy silver beard and wild silver hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Addict, Impulsive, PTSD. Bonds: Rich. Occupation: Guard
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 30 gp.
Ghesh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large black mantle and cape that has been intricately interwoven into his tan robe. He keeps his red crest in a pixie cut. He wears an eyepatch.
Personality: This man loves singing and to teach people singing more than just about anything. Further he is a bit of a stoner and is frequently out of it.
History: Ghesh was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Artistic. Flaws: Ugly, Addict, PTSD. Bonds: Job. Occupation: Laborer
Voice: Draws out vowels
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 5 (-3) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp. Chrysoberyl (90 gp).
Oolah Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She dresses in black turtlenecks beneath a grey coat with white slacks. She keeps her brown hair in a flapper bob. Her green eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Oolah lived on a farm with her mother, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. Due to her spouse's obsession with being a Mayor they were divorced and she won custody of their son. She worked as a Adventurer, and she later adopted a second son.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her absent mother
Ideals: Joker, Optimist, Gifted. Bonds: Family, Criminal record. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 90 gp. Amber (100 gp).
Theriatis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His silver hair is still thick. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Hedonist, Disease. Bonds: Attractive. Occupation: Miller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +1
Possessions: 180 gp. 1 Masterwork Artisan’s tools.
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