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NPC Generator

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Advanced [show]


Leshanna Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she sports yellow clothing, slightly heavier than average wear. She has wavy black hair. She tend to wears goggles to shield her eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Leshanna was raised in a hard working conservative environment. She was taken from her home at a very young age. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Wants to open a new tavern.

Bonds: Guardian, Adventurer, Job, Slave. Occupation: Soapmaker

Voice: Aggressive tone

Attributes [hide]

Leshanna Withrethin, Female Half-Elf Wizard 2
Medium (4'7") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points -2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 3 (-4)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 pp.


Social Check DCs


Enidda Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a tan costume with the symbols of the four houses of cards on her torso, marred by teas. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her face is scarred and worn.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is skeptical of what others tell her and is slow to trust.

History: Enidda lived on a farm with her father, near the main road leading to a nearby town. One day when Enidda was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Enidda was heart-stricken from the event, and her mother started working long hours to provde for them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Joker. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Enidda Musgraben, Female Gnome Adept 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)10 (+0) 11 (+0)10 (+0) 11 (+0)6 (-2)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp.


Social Check DCs


Isabella Shelby, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a grey and white robe with the hood down. She wears her hair in dreadlocks. Her hazel unseeing eyes seem to look past you.

Personality: She hates goblins. She views them as having robbed her home of its proper glory. She misses her home and complains about the freezing weather, even in summer.

History: She was born in a small desert village. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.

Flaws: Disease. Bonds: Immigrant, Enemies, Nature, Religious. Occupation: Brewer

Voice: Draws out vowels

Attributes [hide]

Isabella Shelby, Female Human Warrior 1
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 7 (-2)12 (+1) 12 (+1)9 (-1)
Skills History +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 90 gp.


Social Check DCs


Gorbundus Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His green crest is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Blacksmith, Gorbundus learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Military, Guardian. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Gorbundus Wystongjiir, Male Dragonborn Fighter 2
Medium (6'7") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)10 (+0) 10 (+0)9 (-1)
Skills Insight +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. Smoky quartz (60 gp). Rock crystal (60 gp).


Social Check DCs

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