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NPC Generator

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Advanced [show]


Nurkara Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a brown costume with the symbols of her god on her torso. She has a long brown ponytail with little hanging trinkets. Her blue eyes are slightly larger than normal.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She uses divination through singing.

History: She was born in the east. There was a wharf not far from home where she often wandered off to fish. She's since become an addict/alcoholic.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Gifted. Flaws: Addict. Bonds: Nature, Immigrant, Enemies. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Nurkara Strakeln, Female Dwarf Warrior 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)6 (-2) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rûkdûg Tattersall, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: The child of a Scribe, who enjoyed hunting, Rûkdûg was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Nature. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Rûkdûg Tattersall, Male Half-Orc Barbarian 1
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)4 (-3) 9 (-1)11 (+0)
Skills Arcana -1, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Flaws: Insomniac, Shy, Antagonistic. Bonds: Rich, Religious. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Percival Conway, Male Human Rogue 2
Medium (5'3") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)8 (-1) 8 (-1)11 (+0)
Skills Athletics +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 80 gp.


Social Check DCs


Fibblestib Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky blue painted plate armor. His top hat is riddled with cuts and holes. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise he seems alert and responsive.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Fibblestib was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fibblestib decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Fibblestib Miggledy, Male Gnome Fighter 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)12 (+1) 8 (-1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. 1 Masterwork manacles.


Social Check DCs

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