Vicky Bristol, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a worn and beaten armor. She has done her best to style her white hair to look like a famous performer. Her eyes are violet and catlike.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Vicky was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She became a Courier soon after.
Motivation: To reunite with her old friends; and she has a crush on the local body guard
Flaws: Antagonistic. Bonds: Job, Poor, Adventurer, Has a crush. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.
Gardain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears grey cloth garments or leather armor. He sports a long silver beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a small toy that he constantly fidgets with.
History: Gardain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To find somewhere to settle down; and he is content
Ideals: Disciplined. Flaws: Addict, Mundane. Bonds: Poor, Criminal record. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp.
Whurbin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His black hair is slicked back into a classic pompadour. His hazel eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Whurbin hails from a village terrorized by gnolls. In his 11th year, his parents were killed by a gnolls raid, leaving Whurbin alone in the world. After a stint in an orphanage, he was adopted. He moves from town to town, unable to find a place to settle.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Joker. Flaws: Shy. Bonds: Enemies, Immigrant, Debt. Occupation: Crown-heir
Voice: Smooth and feminine
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Deep green spinel (80 gp).
Yebe Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears bulky tan painted plate armor. Her skin is fair and her fingers are delicate and long. She has brown hair. Her blue eyes are passionate and lively.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with her god.
History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Butcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and many goblins want her driven away
Flaws: Ugly. Bonds: Religious, Adventurer, Criminal record, Enemies. Occupation: Butcher
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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