Bertram Stanley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is typically in his Carter uniform. His silver hair, when down, is lengthy. His gray unseeing eyes seem to look past you.
Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. His childhood dream was to be a Painter, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Disciplined. Flaws: Disease. Bonds: Job, Poor, Military. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 sp. A delicate brass dragon egg (10 gp).
Shaká Holton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white costume with the symbols of strength on his torso. His red hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: Born to a Navigator, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane. Bonds: Nature, Poor, Mentor. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. White pearl (130 gp).
Everard York, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has moderate length white hair. His eyes are amber and beady.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Everard took refuge in the ruined castle and found the beat up dagger and armor he uses now. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Ugly, Forgetful. Bonds: Job, Rich, Nature. Occupation: Locksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Oriff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she likes to wear brown tank tops with violet skirt. She has shaved her head bald. Her thin eyebrows rest above her beady hazel eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to drow.
Motivation: Tabaxi compassion; and many drow want her driven away
Flaws: Ugly, Racist. Bonds: Adventurer, Enemies. Occupation: Map Maker
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Citrine (60 gp).
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