Doudra Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a robe, a symbol of the four houses of cards around her neck, and a sai on her belt. Her blue crest is kept up in a ponytail inside a wide-brimmed hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Doudra was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She struck the Priest job and began her own company from there.
Motivation: She is unsatisfied with her job; and to be a butcher again
Ideals: Fighting, Logical. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 30 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).
Seraphina Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'1" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear red clothing when she does not wear armor. Her brown hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Painter, her father struggled to pay the bills. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Criminal record, Poor. Occupation: Miller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Artin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her silver hair is well kept. Her thin eyebrows rest above her beady gray eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She is unsatisfied with her job; and many dire rats want her driven away
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 5 (-3) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. 1 Banded mail.
Synthrin Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and muscular, this eastern woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her brass crest is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further she is a bit of a stoner and is frequently out of it.
History: Synthrin was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with her sister; and regain custody of her daughter
Ideals: Athletic, Joker. Flaws: Ugly, Addict. Bonds: Family. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
