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NPC Generator

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Advanced [show]


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears pastel painted combat armor at almost all times. His whole body is exceptionally muscular. His fur is greying and his face has many wrinkles. He has green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a wizard, Trail was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural elven artifacts is his passion

Bonds: Immigrant, Religious, Adventurer, Mentor. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Trail In the Wind, Male Tabaxi Commoner 1
Medium (6'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)10 (+0) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Donaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. He wears a wide-brimmed hat to cover his moderate length copper crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Donaar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Justice. Flaws: Insomniac. Bonds: Poor, Immigrant, Family. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Donaar Bhenkumbyrznaax, Male Dragonborn Fighter 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 390 gp. 1 Superior lock.


Social Check DCs


Mâku Snape, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a white suit. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of a Barber, who enjoyed hunting, Mâku was taken on many hunting expeditions. Mâku liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and someone believes him a fraud

Ideals: Athletic, Logical. Bonds: Attractive, Immigrant, Nature. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Mâku Snape, Male Half-Orc Paladin 1
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs


Orryn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is thinning but still full. His amber eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a pair of adventurers, Orryn grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Assassin for hire.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Job, Adventurer. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Orryn Musgraben, Male Gnome Rogue 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)7 (-2) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. Solid gold idol (300 gp).


Social Check DCs

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