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NPC Generator

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Advanced [show]


Einkil Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'11" and is dressed in an above average manner. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Military, Poor. Occupation: Priest

Voice: Relaxed voice

Attributes [hide]

Einkil Daraln, Male Dwarf Rogue 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 19 (+4)6 (-2) 6 (-2)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +1

Possessions: 280 gp.


Social Check DCs


Bhevek Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is knotted and matted. His blue eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bhevek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Slave, Nature. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Bhevek Stoutbridge, Male Halfling Druid 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 6 (-2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Manfred Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a violet coat over a tan low-cut shirt, and a small hat upon his head. His skin is also unnaturally pale. He wears his golden hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is searching for what he claims is his rightful reward.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Disease. Bonds: Adventurer, Poor, Family. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Manfred Morris, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs


Aldous Oakes, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He is physically well-built. His black hair is kept up in a ponytail inside a broad hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, In love, Adventurer. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Aldous Oakes, Male Human Warrior 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)8 (-1) 5 (-3)8 (-1)
Skills Arcana +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp. Chrysoberyl (80 gp). Rock crystal (50 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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