Kite Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a lot of dark rich colors, with gold accents. Her red fur has been sun bleached extensively. She has a dull look in her hazel eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in the east her family was never financially stable. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She left for the east, certain she would find work there.
Motivation: She is terrified, and will act out of fear.
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 8 (-1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 200 sp.
Naivara Floshem, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, tan, dusty cloak. She is muscular with a powerful set of arms. Her hair is blonde and curly. She has a dull look in her violet eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naivara took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and to reunite with her old friends
Ideals: Justice. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Efferil Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems, and a wedding ring on his right hand. His silver hair is cut jaggedly and amateurishly. He has violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He is harsh and unforgiving.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, In love, Job, Immigrant. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 100 sp.
Ralf Bradley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He sports grey clothing, slightly heavier than average wear. His black hair is smooth and relatively long. His brown eyes dart from person to person.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ralf was born with his mother's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his sister
Ideals: Joker. Flaws: Antagonistic, Greedy. Bonds: Attractive, Nature. Occupation: Engraver
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 sp.
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