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NPC Generator

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Advanced [show]


Raam Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He has red hair. His eyes are silver and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born several months after his mother was called into army service. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raam. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Criminal record. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Raam Frailty, Male Tiefling Expert 2
Medium (5'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)8 (-1) 16 (+3)10 (+0)
Skills History +1, Stealth +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 sp.


Social Check DCs


Barendd Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'11" and wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has dyed his greying red hair a little too much giving a sharp red color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To unite with his brother; and he has money and likes to spend it

Flaws: Depressed, Impulsive. Bonds: Attractive, Rich, Family. Occupation: Navigator

Voice: Speaks with lips pursed

Attributes [hide]

Barendd Bofdann, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)17 (+3) 11 (+0)6 (-2)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Aquan, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 380 gp.


Social Check DCs


Sarai Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries a battered falchion and tarnished shield as well. She has wavy chestnut hair. Her fierce green eyes like to dwell on things.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born at the edge of vast plains. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Sarai Whispermouse, Female Halfling Rogue 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)10 (+0) 13 (+1)11 (+0) 13 (+1)10 (+0)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -3 / 1d4-5, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Oppah Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, tan cloak. She is portly but not overly obese. With bright black hair. Her green eyes are slightly larger than normal.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Oppah was raised in a hard working conservative environment. After coming to the age of reason, Oppah took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to travel the world and help people.

Motivation: She is unsatisfied with her job; and she has passion for adventuring and risk

Ideals: Gifted, Philantrophist. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Oppah Nackle, Female Gnome Ranger 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)7 (-2) 15 (+2)10 (+0)
Skills Insight +4, Nature +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp.


Social Check DCs

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