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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Seraphina Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and carries sickles. Her silver hair is cut short with large spiked bangs in the front. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not trust anyone and sleeps with one eye open.

History: Born in the north her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Seraphina Quickstep, Female Halfling Fighter 3
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)12 (+1) 8 (-1)5 (-3)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Tricking Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears brown painted combat armor at almost all times. Her fur is gray and curly. Her fierce copper eyes like to dwell on things.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Fletcher, but she was a colossal failure. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Flaws: Secretive, Disease. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Tricking Candle, Female Tabaxi Expert 2
Medium (5'8") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)8 (-1) 13 (+1)17 (+3)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 380 gp. 2 Antitoxin.


Social Check DCs


Donella Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a lance on her belt. Her black hair is braided into rings. Her violet eyes lackadaisically let the world flow into them.

Personality: She dislikes all the random violence that takes place in the west. She is an amazing painter.

History: She was born on a small isolated farm. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donella fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist, Gifted. Flaws: Fearful. Bonds: Nature. Occupation: Merchant

Voice: Booming voice

Attributes [hide]

Donella Nackle, Female Gnome Monk 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 9 (-1)10 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. Red spinel (80 gp).


Social Check DCs


Ombul Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and red handkerchief worn on his left side. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a slaver, Ombul was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Fortune-teller father left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Disease, Addict. Bonds: Mentor, Adventurer, Slave. Occupation: Cook

Voice: Spits words with contempt

Attributes [hide]

Ombul Goodbarrel, Male Halfling Rogue 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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