Merihim Death, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His silver hair is smooth and relatively long. This white eyed easterner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Laborer and found it very stressful. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He's in love; and he is unsatisfied with his job
Bonds: Attractive, Job, Has a crush, Adventurer, Religious. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Chad Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky brown painted plate armor. His red hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east to a Architect, Chad learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He has achieved small success as a Architect.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: In love, Job. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 120 gp.
Cask Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She is business-like. She takes instructions and follows them to the letter. She always tries to repair and not replace. It was this mentality that drove her into the Bounty Hunter business.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Cask took refuge in the large cave and found the beat up shield and armor she uses now. She used her abilities to travel the world and help people.
Motivation: A deep hatred of dire rats; and several ex partners dislike her way of doing things and want revenge
Ideals: Professionalism, Persistence, Philantrophist. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Bounty Hunter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 12 (+1) | 5 (-3) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
Possessions: 110 gp.
Fenriz Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His blue hair is unkempt and raggedy. His black eyes lackadaisically let the world flow into them.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: A powerful slaver made him what he is. His childhood dream was to be a Barrister, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Brewer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 20 gp. An abacus with copper, silver and gold markers (170 gp).
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