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NPC Generator

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Advanced [show]


Rolen Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his flail ready. His black hair is thinning but still full. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Farmer, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. He struck the Shoemaker job and began his own company from there.

Motivation: Sabotage a competitor; and to be a farmer again

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Job. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Rolen Fasharash, Male Elf Druid 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 6 (-2)16 (+3) 12 (+1)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large yellow jacket. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair, while still mostly silver, has prominent grey streaks. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anselm was raised in a hard working conservative environment. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Ideals: Philantrophist. Bonds: Adventurer, Job, Family. Occupation: Servant

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Aloro, Male Half-Elf Expert 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 14 (+2)7 (-2) 14 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 300 sp.


Social Check DCs


Krimmon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white pants and tee shirts. His blonde hair is still thick. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He's since become an addict/alcoholic.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Enemies. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Krimmon Underfoot, Male Halfling Paladin 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 310 gp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Beast Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a dagger on it. He sports a flattop fur cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Beast took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Beast Mist, Male Tabaxi Monk 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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