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NPC Generator

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Advanced [show]


Orla Beren, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the four houses of cards around her neck, and a spear on her belt. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her auburn hair is cut short. Her eyes are green and beady.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Energy wise she seems alert and responsive.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. After a long history of fighting, Orla and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and she feels threatened by others

Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Occupation: Merchant

Voice: Hollow voice

Attributes [hide]

Orla Beren, Female Gnome Warlock 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 9 (-1)6 (-2) 12 (+1)11 (+0)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Roger Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. His brown hair is smooth and relatively long. He wears a mask on his face.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Roger took refuge in the old dungeon and found the beat up dagger and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Secretive, Insomniac. Bonds: Nature. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Roger Tattersall, Male Human Rogue 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 120 gp. Freshwater pearl (12 gp).


Social Check DCs


Rinn Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Guard uniform. She has relatively light skin and is very physically imposing due to her abundance of muscles. She sports a flattop hair cut. Her amber eyes lackadaisically let the world flow into them.

Personality: She speaks before she thinks and is too direct. She works hard and plays hard.

History: She served in the navy to pay for her family's outstanding loans. A gifted student she started as a Architect, but she got bored and became a Guard. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Impulsive, Hedonist. Bonds: Job, Military. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Rinn Gracey, Female Half-Elf Wizard 1
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)12 (+1) 17 (+3)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Sard (30 gp).


Social Check DCs


Phann Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears blue painted combat armor at almost all times. She carries with her a set of clubs on her belt, each one with a aquamarine on the hilt. She has wavy chestnut hair. Her eyes are blue and catlike.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the east to a Baker, Phann learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she'd like to take her coworkers down a peg

Ideals: Fighting. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Baker

Voice: Mumbles to self between sentences

Attributes [hide]

Phann Ariessus, Female Elf Adept 1
Medium (4'9") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)4 (-3) 10 (+0)10 (+0)
Skills Investigation -1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1000 cp. Amber (40 gp).


Social Check DCs

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