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NPC Generator

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Advanced [show]


Menny Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, tan, dusty cloak. Her hair is short and auburn. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc

Flaws: Antagonistic, Mundane. Bonds: Rich, Slave, Criminal record. Occupation: Gardener

Voice: American accent

Attributes [hide]

Menny Ironhide, Female Gnome Aristocrat 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 130 gp. 1 Masterwork manacles.


Social Check DCs


Euphemia Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a red costume with the symbols of luck on her torso. She keeps her chestnut hair in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Euphemia would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Euphemia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Euphemia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Detective kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She's repulsed by the PC; and she wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Military, Criminal record. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Euphemia Appleblossom, Female Halfling Druid 2
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)4 (-3) 7 (-2)6 (-2)
Skills Animal Handling +0, Intimidation +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He dresses in brown turtlenecks beneath a yellow coat with black slacks, and his gloved hand is found clutching a ceremonial dagger. His golden hair is matted, messy, and big. This gray eyed northerner is not easily forgotten.

Personality: Nuraval is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Nuraval was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nuraval's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying brother.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane, Antagonistic. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Nuraval Eversharp, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)9 (-1) 9 (-1)7 (-2)
Skills Animal Handling +1, Deception +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Aura Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears baggy pastel pantaloons and a green scarf. She keeps her beige fur in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has achieved small success as a Carpenter.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and she's attracted to the pc

Ideals: Philantrophist. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Carpenter

Voice: Laughs frequently while speaking

Attributes [hide]

Aura Hummingbird, Female Tabaxi Aristocrat 1
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs

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