Joser Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears professional attire. He has styled his silver hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Joser speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a slaver, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 5000 cp.
Seebo Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying red hair a little too much giving a sharp red color. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered
History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He struck the Actor job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 200 sp.
Norûk Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. His chestnut hair is long and unkept. He has a tattooed face.
Personality: Norûk wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: When he was but 4 years old his parents immigrated from the north. Norûk was born on a far northern forest where he grew up under the tutelage of his mother, an expert Barkeep. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and to clean up the streets
Ideals: Athletic, Disciplined. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 3 (-4) | 11 (+0) | 1 (-5) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp. 1 Masterwork Thieves’ tools.
Nurkara Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She has no hair. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Miner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 170 gp.
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