Rangrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Fletcher, and sports empty pouches on his belt. His black hair is lengthy and is close to two feet long. His blue eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 4 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. Due to his spouse's obsession with being a Brewer they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.
Motivation: A need for knowledge about a nearby landmark.
Bonds: Job, Adventurer, Immigrant, Family. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. White pearl (100 gp).
Kilvar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and is dressed in earthy colors with a brown and white handkerchief worn on his left side. His left hand appears badly burned and disfigured. His red hair is braided into rings. His hazel eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he is wracked by social anxiety
Ideals: Disciplined, Logical. Flaws: Fearful. Bonds: Immigrant, Criminal record. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 3000 cp.
Antinua Aloro, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears bulky violet painted plate armor. Her auburn hair is well kept. Her hazel eyes lackadaisically let the world flow into them.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Elf in existence. She misses her home and complains about the freezing weather, even in summer.
History: Antinua was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and meet up once more with her childhood friend
Ideals: Justice. Bonds: Immigrant, Attractive, Adventurer, Debt. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
Possessions: 20 gp.
Gesrethe Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She typically wears green cloth garments or leather armor. Her green crest is greasy and uncared for. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Gesrethe was born in the south. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. She inherited the family business which she has now maintained for 13 years.
Motivation: Further expansion of business; and she is content
Ideals: Persistence. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 3 Acid flasks. 1 Antitoxin.
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