Neega Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her skin is fair and her fingers are delicate and long. Her chestnut hair is cut short with large spiked bangs in the front. She is baby faced.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is obsessed with a lost civilization.
History: Born in the east her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). Days after completing her studies, news broke out that her hometown was attacked by drow. Neega was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She has passion for adventuring and risk; and she is currently in port desperately looking for someone to get her out
Bonds: Attractive, Adventurer, Poor, Enemies, Slave. Occupation: Farmer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points -1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 3 (-4) | 14 (+2) | 12 (+1) | 2 (-4) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 360 gp.
Dynamic Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his crossbow ready. His brown fur is drawn into a tight pony tail with a skull scrunchie. His fierce green eyes like to dwell on things.
Personality: He has a massive crush on the younger sibling of the Banker who has hired him part-time. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dynamic took refuge in the large cave and found the beat up crossbow and armor he uses now. He then took over the family business and is one of the better Banker for hire.
Motivation: Wants a kiss; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Fighting, Artistic. Bonds: Has a crush, Nature, Job. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp. Aquamarine (200 gp).
Ronobe Murder, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries a battered dagger and tarnished scimitar as well. Her chestnut hair is still thick. Her red eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She served in the navy to pay for her family's outstanding loans. Her first spouse was a Doctor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and to reunite with her absent father
Ideals: Fighting. Flaws: Terse, Forgetful. Bonds: Military, Family. Occupation: Apothecary
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Silk rope.
Hadwisa Yardley, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears light armors faded through time and improper care. She has a long red ponytail with little hanging trinkets. She wears a mask on her face.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Hadwisa lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Many goblins want her driven away; and doesn't want to be a roofer and was forced into it by her family
Flaws: Forgetful. Bonds: Enemies, Family. Occupation: Roofer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon, Ignan
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate.
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