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NPC Generator

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Advanced [show]


Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tan coat over a white low-cut shirt, and a feathered hat upon his head. His blonde hair is unkempt and raggedy. He wears a mask on his face.

Personality: He has always had a great fascination with Dwarven culture. He is obsessed with finding treasure.

History: Wrenn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Family. Occupation: Laborer

Voice: Irish accent

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Wizard 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp.


Social Check DCs


Heskan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long brass crest is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: The child of western immigrants he idolized his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Many dire rats want him driven away; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Opinionated. Flaws: Selfish. Bonds: Immigrant, Family, Enemies. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Heskan Xephyrbahnor, Male Dragonborn Paladin 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)8 (-1) 9 (-1)10 (+0)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: An abacus with copper, silver and gold markers (80 gp).


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt, and carries ceremonial daggers. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He comes from a rich northern family. While studying, he fell in love. They married and had a son. Some 4 years later his spouse died after the birth of his son. Heartbroken, Bhevek never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich, In love. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Bhevek Jamjar, Male Halfling Adept 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. Sard (60 gp).


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left leg appears badly burned and disfigured. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise violet. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Bucklal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of gnolls; and many gnolls want him driven away

Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Bucklal Strongbones, Male Halfling Druid 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs

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